After killing them do not go south but go up to the north end of the west wall, save the game, prepare for a big battle and go through the wall into the large Guardroom where you can fight your way through to the Crystal Soul. Through the double doors to the SW of the practice romm are a few Empire soldiers in a pillared hall. The shelves only have some scrolls but the tome will teach you Fireblast 元 if you can break the seal with the Blessed Athame. Take the northern one, destoy the magic barrier and go north into the small library. Both pictures on the west wall hide secret doors. The whole purpose of this excusion was to go into the hidden reading room. The mages and the Wizard do not drop anything interesting. On the shelves I only found one scroll and one set of Empire Records. Here are three Mages and a Wizard, so prepare yourself well. If you want to, you could make a short diversion by going into the library to the south of the magic chairs. (I always let one of my warriors and my archer up their points.) But whatever you do here be careful not to step on the Torture Rune to the south. It is up to you if you think the price is worth it. The W chair adds one to Strength and the western one gives point of Dexterity but in each case the Character looses 100 xp. In the eastern one is a secret door leading to a room a closed block on the W and E sides of which are further hidden doors each leading to a chair. In the SE are three little rooms – all empty. On the floor are two Torture Runes.Īctually there is nothing interesting to the north of the practice room. In the NW corner of this cell block is a locked door to a room with a Vahnatai Cabinet containig a Poison Potion and an ordinary crystal. In the north wall of the practice room in a hidden door leading to some empty proson cells. You could rest in the western one but this does not help very much because the monsters have time to regenerate while you are recovering. To the north of this room is a door leading to a dormitory. After going south you come through a door onto a practice room for spies where a Rouge Mage and some Infiltrators will attack you. The NE staircase leads to the northeast corner of the upper floor. The area to the east is entered from the south, is full of quickfire, also has two level 16 traps and boasts a chest contaning the Ghoulbane. The western one is entered from the north, has two traps (level 16) and leads to a chest contaning Greymould Salve and two Haste Elixirs. When you have cleard them out you will notice two unexplored areas. Between the two is a corridor with a number of smaller rooms leading off, some occupied and some not. In the south is another large dormitory with a few soldiers. The eastern wing of this block is a barracks where an archer and four infiltrators ar resting. The most interesting part of the ground floor is the NW block. The Kitchen and cellar to the north yield nothing but a little food. In the training area to the west are two archers and a bladesman. South of the dining room is a herb garden which yields some potion ingredients and a small office with with a chest containing some gold. In the NE block is a dining room where a Vahnatai Keeper, two Elite Soldiers and a number of Infiltrators are sitting. In the rubbish pit there are 6 Spawned Fungi, a Shambler and a Giant Slug! Except for the rubbish pit where a body yields an Energy Elixir, a Healing Elixir and a Wand of Fire none of these monsters is guarding any worthwhile loot. In Cells 2 and 3 are four Spawned Fungi (very dangerous). In the SE are three holding cells and a rubbish pit. In the SW block is a foundary with very little of interest.
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